Gamification and Ludification in Three-Dimensional Immersive Digital Environments: A Comparative Analysis of Critical Reasoning Development. MORPHEÚS: Visions of Subjectivity, [S. l.], v. 3, n. 03, p. 27–38, 2026. Disponível em: https://editorial.umq.edu.mx/MORPHEUS/article/view/33. Acesso em: 30 oct. 2026.